FanPost

WWE Supercard Review - A WWE mobile game that's actually...decent?

I'v played a lot of mobile games in my spare time, and I was really hesitant about downloading the WWE Supercard game when it was first announced.

If you look back at the history of WWE produced mobile games, the results have been less than stellar. Who could forget classics like Rockpocalypse, and John Cena's Fast Lane. WWE has a tendency to release mobile games with no fanfare, and that's how they are treated. With its past history, I wasn't expecting WWE Supercard to be any good at all.

Then I started playing.

Now, as a Hearthstone player myself, and seeing how this game was designed in the same vein, it was already at a disadvantage before I even started playing it. But when I booted up the exhibition mode, I played the game and it was actually...fun! 2K studios actually nailed down a cool formula that allows players to breeze through exhibition games and earn cards when you win (or less cards when you lose). One thing that this game has that Hearthstone doesn't is that you can actually 'train' your cards to improve their stats. I noticed early on that my trained Titus O'Neil was facing off against a lot of John Cenas and Hulk Hogans, destroying them because of his stats. And before I knew it, I had played the game for a half hour and earned a ton of new rare cards that I could add to my deck.

The game play is as follows: you have a deck of seven cards -- four superstars, one diva, and two 'support' cards that you can use one time during your matches to help temporarily or permanently boost your deck statistics. You play a best of three series of matches against your opponent, with each match being judged by one or two out of four possible statistics (speed, power, charisma, toughness). You pick the best card or cards for each match and any support cards if you wish, and whichever card has the best judged stats wins the match. If one of the matches is a tag match, if you pick cards that are compatible with each other (and if you pick cards that aren't, you actually get a stats reduction for the match). It's a very simple game, but it employs a surprising depth of strategy.

Also awesome: cloud saving, so you can play this game at home or on the go and not lose any data.

That said, the game isn't without its flaws. King of the Ring mode is a tournament-style mode where you lock in a deck for a 16 team tournament that spans the course of two days. The rewards don't seem to fit the amount of time you put into the tournament, and I could easily grind out many exhibition matches and earn better cards than I do with a KOTR tournament.

Now, of course, if you aren't willing to put in the work, you can always pay to buy better cards, but with the addictive game play of exhibition mode, I never saw a need. Also, it seems you can only have a collection of 100 cards (which is not nearly enough).

There are some flaws with this game, but it's very good, all things considered. It is undoubtedly the best WWE mobile game they have produced, and if they fix the KOTR mode, it could be tops. If you are a fan of Hearthstone and wrestling, or CCG games in general, I would definitely encourage you to download this game and give it a try. 2K put forth a great first effort with it, and future updates could make this game great.

The FanPosts are solely the subjective opinions of Cageside Seats readers and do not necessarily reflect the views of Cageside Seats editors or staff.